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Amara the Siren | ||
Mystical Assault | Brawl | Fist of the Elements |
Zane the Operator | ||
Hitman | Doubled Agent | Under Cover |
FL4K the Beastmaster | ||
Hunter | Master | Stalker |
Moze the Gunner | ||
Bottomless Mags | Demolition Woman | Shield of Retribution |
Amara the Siren’s Skill Tree and Skills
Mystical Assault Skill Tree
- Starting Action Skill: Phasecast – Amara sends forward an Astral Projection of herself, dealing damage to everything in its path. Damage – 133, Cooldown: 22 Seconds
Skill Name | # of Ranks | Description | Stats |
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Do Harm | 5 | Grants Rush stacks after killing an enemy, which are consumed when using an Action Skill. Action Skill Damage is increased per stack of Rush consumed. | Rank 1 – Action Skill Damage +0.6% per stack, 10 Max Rush Stacks, Duration 20 sec |
Fast Hands | 3 | Reload Speed, Weapon Swap Speed, and Mode Switch Speed are improved. | Rank 1 – Reload Speed +4%, Weapon Swap Speed +22%, Mode Switch Speed +21% |
Violent Tapestry | 5 | Applying Elemental Effects grant Rush Stacks. For every stack of Rush consumed from an Action Skill, Elemental Effect Chance is increased. | Rank 1 – Effect Chance +0.6%, 10 Max Rush Stacks, Duration 20 sec |
Alacrity | 5 | Gain increased Reload Speed for every stack of Rush. For every stack of Rush consumed from an Action Skill, this bonus is increased. | Rank 1 – Reload Speed +0.4% per stack (+0.6% after action skill), Duration 8 sec |
Transcend | 3 | Gain increased Accuracy and Critical Hit Bonus after activating an Action Skill. | Rank 1 – Accuracy +11%, Critical Hit Bonus +9%, Duration 8 sec |
Restless | 5 | Gain increased Action Skill Cooldown Rate. | Rank 1 – Cooldown Rate +4% |
Soul Sap (Action Skill Augment) | – | A portion of all damage dealt by Action Skills is returned to her or nearby allies as Health. | Life Steal +30% of Skill damage dealt |
Reverberation (Action Skill) | – | Amara sends forward an Astral Projection of herself that damages everything in its path. Deals increased damage for every enemy hit. | Damage 116, Damage Bonus +50% per enemy hit, Cooldown 24 sec |
Ascendant | 1 | All Action Skill Augments gain increased effects. | Soul Sap Lifesteal +20%, Allure Radius +100%, Glamour Duration +50%, Bright Star Damage +25%, Stillness of Mind breaks 0.75 sec after being damaged |
Stillness of Mind (Action Skill Augment) | – | Enemies damaged by Action Skills becomes Phaselocked until they are damaged or duration ends, but Action Skill Cooldown is increased. If an enemy is the target of Phasegrasp, nearby enemies are also Phaselocked. | Damage -35%, Max Duration 6 sec, Cooldown +15% |
Deliverance (Action Skill) | – | Amara sends forward an Astral Projection of herself that deals damage to everything in its path. Upon hitting enemies, it releases homing Elemental Projectiles that trigger Action Skill Elemental Effect on enemies. | Damage 124, Elemental Projectiles 3 per enemy hit, Cooldown 24 sec |
From Rest | 3 | Gain improved Fire Rate and Charge Time. | Rank 1 – Fire Rate +4%, Charge Time +26% |
Laid Bare | 3 | Enemies take increased damage from all sources after being damaged by your Action Skill. | Rank 1 – Damage increase +5%, Duration 8 sec |
Wrath | 3 | Gain increased Gun Damage. Effect is increased after activating Action Skill | Rank 1 – Gun Damage +3% (+5% after Action Skill Use), Duration 8 sec |
Remnant | 3 | Creates a Homing Projectile after killing an enemy with a Gun or Action Skill, and deals Action Skill Elemental Damage plus Overkill Damage. | Rank 1 – Remnant Damage 33 |
Awakening | 3 | Rush stacks gain increased effectiveness. | Rank 1 – Rush Stack Effectiveness +10% |
Tandava (Action Skill) | – | Amara sends forward an Astral Projection of herself that explodes when it hits a target, damaging all nearby enemies. | Damage: 166, Cooldown 28 sec |
Avatar | 1 | Action Skills can be activated while cooling down. Can only be used once per completed cooldown. Increases Max Rush Stacks | Bonus Rush Stacks +10 |
Brawl Skill Tree
- Starting Action Skill: Phaseslam – Amara leaps into the air and Slams the ground, dealing damage to all nearby enemies and knocking them up. Damage – 141, Cooldown: 26 Seconds
Skill Name | # of Ranks | Description | Stats |
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One With Nature | 5 | Gain Max Health and Elemental Damage Resistance to your Action Skill Element. | Rank 1 – Max Health +5%, Elemental Damage Reduction +12% |
Personal Space | 3 | Shots deal Bonus Damage based on distance to target – dealing more damage when close. | Rank 1 – up to 11% bonus damage |
Clarity | 5 | Constantly regenerate health, increasing regeneration the lower your health is. Bonus is doubled after using an Action Skill. | Rank 1 – Health Regen up to +1% per second, Duration: 5 seconds |
Arms Deal | 5 | Deal increased Splash Damage, and take Reduced Splash Damage. | Rank 1 – Splash Damage +3%, Splash Damage Reduction +3% |
Root to Rise | 5 | Gain increased Max Health | Rank 1 – Max Health +5% |
Helping Hand(s) | 5 | After using Action Skill, Amara’s arms remain active and grant Damage Reduction. | Rank 1 – Damage Reduction +4%, Duration 8 sec |
Blight Tiger (Action Skill Element) | – | Converts Amara’s Action Skill to Corrosive Damage. This does not take effect until after Amara uses her Action Skill. | |
Fracture (Action Skill) | – | Amara summons a Handful of Fists that erupt from the ground, dealing damage in front of Amara. | Damage 124, Cooldown 26 sec |
Mindfulness | 3 | When taking damage, gain a Stack of Mindfulness. For every Stack, gain improved Shield Regeneration Delay and Movement Speed. Stacks decay quickly. | Rank 1 – Movement Speed +1.4%, Shield Regeneration Delay -2.5%, 25 Max Mindfulness Stacks, Duration 5 sec |
Find Your Center | 1 | Gain increased Melee Damage. After using Action Skill, gain increased Melee Range. | Rank 1 – Melee Damage +22%, Melee Range +50%, Duration 8 sec |
Vigor | 3 | Killing an enemy with an Action Skill grants all allies increased Movement Speed, and can be stacked. | Rank 1 – Team Movement Speed +2%, Duration 8 sec |
Revelation (Action Skill Augment) | – | Amara’s Action Skill now creates a Nova when it damages enemies, dealing damage to all nearby enemies. | Nova Damage 41, Action Skill Damage -15% |
Downfall (Action Skill) | – | Amara leaps into the air and shoots an Elemental Beam below her, followed by a Slam. | Damage 141, Beam Damage 21 per sec, Cooldown 36 sec |
Samsara | 3 | When dealing damage to an enemy with Action Skills, adds a Stack of Samsara. Every stack gains increased Gun Damage and Health Regeneration. Stacks decay quickly. | Rank 1 – Gun Damage +2% per enemy, Health Regen +1% of Max Health per stack, 25 Max Samsara Stacks, Duration 8 sec |
Do Unto Others | 1 | Upon taking damage, automatically throw an Energy Orb back at enemy, dealing Action Skill Elemental Damage. | Rank 1 – Projectile Damage 17, Cooldown 8 sec |
Jab Cross | 5 | When dealing melee damage to an enemy, gain increased Action Skill Damage and increased Weapon Damage. | Rank 1 – Weapon Damage +10%, Action Skill Damage +11%, Duration 20 sec |
Guardian Angel | 1 | Upon entering Fight For Your Life, gain immediate Second Wind that restores health, and creates an Action Skill Elemental Nova that knocks back enemies. | Rank 1 – Max Health Restored 100% of Max Health, Cooldown 60 sec |
Glamour (Action Skill Augment) | – | Enemies damaged by Amara’s Action Skill become confused and attack their allies, but Action Skill Cooldown is increased. If enemies are target of Phasegrasp, nearby enemies become confused. | Damage -60%, Confuse Duration 6 sec, Cooldown +20% |
Blitz | 1 | Press in on Right Stick for Melee Override, dashing a short distance forward to perform a special melee strike dealing Elemental Melee Damage. Cooldown instantly resets if enemy is killed by Blitz. | Rank 1 – Cooldown 10 sec |
Fist of the Elements Skill Tree
- ction Skill: Phasegrasp – Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds. Enemies immune to being grasped take instant damage instead. Skill Duration – 7 sec, Cooldown – 13 sec, Grasp Immune Damage – 40
Skill Name | # of Ranks | Description | Stats |
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Anima | 5 | Elemental Effects deal increased damage over time and increase duration. Action Skill Elemental Effects deal increased damage. | Rank 1 – Elemental Effect Damage +2%, Elemental Effect Duration +10%, Action Skill Elemental Effect Damage +6% |
Steady Hands | 3 | Gain increased Weapon Handling and Accuracy. | Rank 1 – Handling +12%, Accuracy +10% |
Infusion | 5 | Convert a portion of damage dealt by weapons into Action Skill Element. | Rank 1 – Converted Damage 4% |
Tempest | 5 | Deal increased Elemental Damage. Shock Damage is further increased. | Rank 1 – Shock Damage +8%, Elemental Damage +4% |
Illuminated Fist | 1 | Gain increased Melee Damage, and Melee Damage is converted to Action Skill Element. | Rank 1 – Melee Damage +28% |
Wildfire | 5 | Whenever Elemental Effects are applies to an enemy, increases chance to spread to a nearby enemy. | Rank 1 – Spread Chance 8% |
Soulfire (Action Skill Element) | – | Converts Action Skill to Fire Damage. This does not take effect until after Action Skill is used. | |
The Eternal Fist (Action Skill) | – | Amara summons a giant fist that bursts into the ground and locks targeted enemy in place. If Grasped enemy is killed, up to 3 new targets can be Grasped as well. | Bonus Targets up to +4, Cooldown 23 sec, Grasp Immune Damage 66 |
Dread | 1 | Gun Damage is increased after an enemy is Grasped. If a Grasped Enemy is killed, current weapon is instantly reloaded. | Rank 1 – Weapon Damage +10%, Duration 8 sec |
Allure (Action Skill Augment) | – | Amara’s Action Skill creates singularities that pull in enemies. | Action Skill Damage -25%, Duration 2.5 sec |
Indiscriminate | 3 | Bullets that damage enemies have a chance to ricochet and deal decreased damage to nearby enemies. Chance and Damage are increased if target is affected by Phasegrasp or Stillness of Mind. | Rank 1 – Ricochet Chance 10%, Ricochet Damage -50%, Action Skill Ricochet Chance 20%, Action Skill Ricochet Damage -25% |
Deep Well | 1 | Gain increased Magazine Size with elemental weapons. | Rank 1 – Magazine Size +20% |
Catharsis | 3 | When Elemental Effect is applied on an enemy that dies, enemy explodes an deals attuned element damage along with any other inflicted elements. | Rank 1 – Damage 13, Cooldown 8 sec |
Ties That Bind (Action Skill) | – | Amara summons a giant fist that bursts from the ground and locks targeted enemy in place. Enemies near Grasped target are linked, and any damage dealt to a linked target is shared between all links. | Link Damage 35% of damage dealt, Cooldown 17 sec, Grasp Immune Damage 80 |
Fist Over Matter (Action Skill) | – | Amara summons a giant fist that bursts from the ground and locks targeted enemy in place. After Grasping, large fists appear to smash the area, dealing damage to nearby enemies. | Damage 21, Cooldown 31 sec, Grasp Immune Damage 93 |
Sustainment | 5 | Gain Life Steal whenever Elemental Damage is dealt with weapon. | Rank 1 – Life Steal +4% |
Conflux | 5 | When Elemental Effect is applied on an enemy, gain chance to randomly Electrocute, Burn, or Melt that enemy. | Rank 1 – Extra Effect Chance 7% |
Forceful Expression | 1 | Guns deal Bonus Elemental Damage based on Action Skill Element | Rank 1 – Bonus Elemental Damage 11% of damage dealt |
Zane the Operative Skill Tree and Skills
Hitman Skill Tree
- Action Skill: SNTNL – Send into battle an automated SNTNL drone that continually flies through the environment and attacks enemies with its Machine Guns. Pressing Left or Right Bumper (L1/R1) while SNTNL is active causes it to attack the enemy in your crosshairs, if any. Machine Gun Damage – 10, Duration – 24 sec, Cooldown – 36 sec.
Skill Name | # of Ranks | Description | Stats |
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Violent Speed | 5 | Kill Skill. Increases Movement Speed after killing an enemy. | Rank 1 – Movement Speed +4%, Duration 8 sec |
Cold Bore | 5 | Gain increased Weapon Swap Speed. Shot fired after swapping weapons deals Bonus Cryo Damage. | Rank 1 – Weapon Swap Speed +15%, Bonus Cryo Damage 6% |
Violent Momentum | 5 | Gun Damage is increased while moving. Gun Damage bonus increases the greater the move speed. | Rank 1 – Gun Damage +6% at regular walk speed |
Winter’s Drone (Action Skill Augment) | – | Converts SNTNL’s primary weapons to Cryo Damage. | |
Cool Hand | 5 | Kill Skill. Gain increased Reload Speed, and gain bonus Reload Speed after killing an enemy. | Rank 1 – Reload Speed +2% (+3% after kill), Duration 8 sec |
Drone Delivery | 1 | SNTRY will occasionally drop a free Grenade based on your current mod while attacking enemies. | Rank 1 – Cooldown 15 sec |
Salvation | 5 | Kill Skill. Weapons gain Life Steal after killing an enemy. | Rank 1 – Life Steal 4% of damage, Duration 8 sec |
Bad Dose (Action Skill Augment) | – | SNTNL occasionally shoots out a beam of Radiation that weakens enemies and buffs Zane. Each weakened enemy increases Zane’s Movement speed and Fire Rate, while weakening the enemies. | Fire Rate +3% per enemy, Movement Speed +6% per enemy, Damage 2, Duration 12 sec, Cooldown 8 sec |
Seein’ Red | 1 | Activating an Action Skill automatically activates all of Zane’s Kill Skills | |
Static Field (Action Skill Augment) | – | SNTNL emits a static field that sends a Shock Beam to nearby opponents, draining their shields and replenishing Zane’s. | Shield Damage 2 per sec, Cooldown 2 sec |
Boomsday (Action Skill Augment) | – | SNTNL adds a Rocket Pod to its primary weapons, allowing it to shoot Rockets as well as Machine Guns. | Rocket Damage 50 |
Violent Violence | 5 | Kill Skill. Gain increased Fire Rate after killing an enemy. | Rank 1 – Fire Rate +4%, Cooldown 8 sec |
Playing Dirty | 5 | Kill Skill. Next five shots have a chance to fire an additional projectile after killing an enemy. | Rank 1 – Extra Shot Chance 10% |
Almighty Ordnance (Action Skill Augment) | – | Hold LB or RB (L1/R1) while STNL is deployed to paint a target area. SNTNL fires a missile barrage at that area, and if an enemy is killed, the duration is reset. Can only be used once per Action Skill use. | Missile Damage 25, 5 Missiles per Barrage |
Good Misfortune | 3 | Kill Skill. Zane’s Action Skill Duration increases after killing an enemy, with diminishing returns. | Rank 1 – Duration Return up to 5% max duration |
Death Follows Close | 1 | All Kill Skills gain increased Effect and Duration. | Rank 1 – Kill Skill Bonus +40%, Kill Skill Duration +4 sec |
Doubled Agent Skill Tree
- Starting Action Skill: Digi-Clone – Spawn a Digi-Clone of Zane. This clone stays in place, but distracts and fires at enemies. Pressing LB or RB (L1/R1) while the clone is active causes Zane to swap places. Duration – 18 seconds, Cooldown – 26 sec.
Skill Name | # of Ranks | Description | Stats |
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Synchronicity | 5 | Gain increased Gun Damage for each active Action Skill. | Rank 1 – Gun Damage +2% per active action skill |
Praemunitus | 3 | Zane and Digi-Clone gain increased Magazine Size. | Rank 1 – Magazine Size +4% |
Borrowed Time | 5 | Gain increased Action Skill Duration for every active Action Skill. | Rank 1 – Action Skill Duration +4% per active action skill |
Binary System (Action Skill Augment) | – | Whenever Zane swaps placed with his clone, a Cryo Nova is triggered around both Zane and his clone. | Nova Damage 66 |
Donnybrook | 5 | Kill Skill. Digi-Clone and Zane receive increased Gun Damage and gain Health Regeneration when an enemy is killed. | Rank 1 – Gun Damage +2%, Health Regen 0.5% of missing health, Duration 8 sec |
Fractal Frags | 1 | Kill Skill. Digi-Clone throws a copy of current Grenade Mod when first activated. Digi-Clone drops free Grenade if killed. Digi-Clone can throw another grenade is enemy is killed. | Rank 1 – Grenade Chance 30% |
Duct Tape Mod | 5 | First shot fired from Zane’s gun has a chance to also fire a grenade. Chance is higher the more grenades in capacity. | Rank 1 – Grenade Chance up to 5% |
Schadenfreude (Action Skill Augment) | – | Whenever Zane’s clone takes damage, his shield is restored by a portion of that damage. | Shields Restored +11% of damage |
Quick Breather | 1 | Zane’s shield immediately recharges when swapping places with his clone. | |
Which One’s Real? | – | Enemies are more likely to target the clone for a few seconds after it’s summoned and after swapping places. | Duration 6 sec |
Doppelbanger (Action Skill Augment) | – | Hold down LB or RB (L1/R1) to end the Action Skill early, exploding the clone to deal Fire Damage to all nearby enemies. More damage is dealt them more Action Skill time remaining. | Damage Up to 1,326 |
Pocket Full of Grenades | 3 | Kill Skill. Gain Grenade Regeneration after killing an enemy. | Rank 1 – Grenade Regeneration 5%, Duration 8 sec |
Old-U | 1 | Press LB or RB (L1/R1) during Fight For Your Life if Digi-Clone is active to destroy the clone and gain a Second Wind with full health. | |
Supersonic Man | 3 | Gain increased Movement Speed for each active Action Skill. | Rank 1 – Movement Speed +4% per active action skill |
Digital Distribution (Action Skill Augment) | – | If Zane takes health damage while the clone is active, a portion of that damage is shared to his clone instead. | Shared Health Damage +75% |
Like a Ghost | 3 | Gain the chance for Zane and his Digi-Clone to ignore bullets. Chance is increased after activating an Action Skill, and stacks. | Rank 1 – Ignore Bullet Chance 4%, Additional Ignore Bullet Chance +1%, Duration 8 sec |
Boom. Enhance. | 1 | Digi-Clone consumes up to 3 Grenades when summoned. For every grenade consumed, Digi-Clone gains increased Gun Damage, Max Health, Fire Rate, and Reload Speed. | Rank 1 – Gun Damage +11% per grenade, Max Health +17% per grenade, Fire Rate +17% per grenade, Reload Speed +12% per grenade |
Trick of the Light | 3 | Deal Bonus Shock Damage to enemies that aren’t targeting Zane. | Rank 1 – Bonus Damage 6% of damage dealt |
Double Barrel | 1 | Equip the clone with a copy of Zane’s current weapon when activated. Swapping placed causes Zane and clone to gain increased Gun Damage. | Rank 1 – Gun Damage +10%, Item Duping +100% |
Under Cover Skill Tree
- Action Skill: Barrier – Drop a deployable Barrier that blocks incoming projectiles. Zane and his allies can shoot through the Barrier, dealing increased Gun Damage. Pressing LB or RB (L1/R1) while the Barrier is active picks up and holds the Barrier, decreasing the size and bonus effects. Duration – 9 sec, Cooldown – 18 sec, Damage Amp +20%.
Skill Name | # of Ranks | Description | Stats |
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Adrenaline | 5 | Gain increased Action Skill Cooldown Rate. Bonus is based on the amount of shield, with a bigger bonus the fuller the shield. | Rank 1 – Action Skill Cooldown Rate – Up to +4% |
Hearty Stock | 3 | Gain increased Maximum Shield Capacity. | Rank 1 – Max Shield +6% |
Ready for Action | 5 | Gain improved Shield Recharge Rate and Shield Recharge Delay. | Rank 1 – Shield Recharge Rate +6%, Shield Recharge Delay -8% |
Charged Relay (Action Skill Augment) | – | Whenever Zane or an ally touches the Barrier, they gain increased Movement Speed and Fire Rate. | Fire Rate +13%, Movement Speed +11%, Duration 8 sec after moving away from barrier |
Brainfreeze | 5 | Chance to slow enemies when a Critical Hit is scored against them. | Rank 1 – Slow Chance 2.5% |
Stiff Upper Lip | 3 | Gain Damage Resistance against the type of damage dealt to Zane. | Rank 1 – Damage Resistance +5% |
Rise to the Occasion | 5 | Gain Health Regeneration. The lower Zane’s shield, the higher the bonus, but does not gain any health regen when shields are full. | Rank 1 – Health Regeneration up to +1% of Max Health |
Nanites or Some Shite (Action Skill Augment) | – | When near the barrier, Zane and allies gain increased Health Regeneration, Reload Speed, and improved Shield Recharge Delay. More Health regenerated the lower health is. | Health Regeneration up to 4% of Max Health, Shield Recharge Delay -33%, Reload Speed +11% |
Confident Competence | 1 | Gain increased Gun Damage and Accuracy while shields are active. Bonus based on the greater amount of shield active. | Rank 1 – Gun Damage up to +10%, Accuracy up to +22% |
All-rounder (Action Skill Augment) | – | Zane’s Barrier becomes a dome, covering all sides. | Cooldown +20% |
Redistribution (Action Skill Augment) | – | Zane and allies near the Barrier gain increased Gun Damage for a few seconds after the Barrier takes damage. | Gun Damage +9%, Duration 3 sec |
Really Expensive Jacket | 1 | Elemental damage over time effects applied to Zane have reduced duration. | Rank 1 – Elemental Effect Duration -50% |
Best Served Cold | 5 | Kill Skill. Creates a Cryo Nova whenever an enemy is killed, dealing damage to all nearby enemies. | Rank 1 – Damage 3, Cooldown 3 sec |
Futility Belt | 1 | Kill Skill. Gain resistance to non-elemental damage. All elemental damage converted to non-elemental damage after killing an enemy. | Rank 1 – Damage Reduction +22%, Duration 8 sec |
Deterrence Field (Action Skill Augment) | – | Enemies that touch the Barrier take Shock Damage and are Staggered. | Shock Damage 18 |
Refreshment | 3 | Gain some damage dealt back as health when attacking a frozen enemy. | Rank 1 – Life Steal 8% of damage dealt |
Calm, Cool, Collected | 1 | When Zane freezes an enemy, his shields instantly begin recharging. If shields are full, health regenerates. If health is full, Action Skill Cooldowns and Durations are immediately reset. | Rank 1 – Health Regeneration up to 4% max health, Regeneration Duration 3 sec |
Nerves of Steel | 3 | Gain increases Accuracy and Handling. Bigger bonus the longer shield is at full. | Rank 1 – Accuracy +2% per sec, Handling +2.5% per sec, 99 Max Stacks |
Distributed Denial | 1 | Zane’s Barrier gains the effects of equipped Shield Mod. Shield effects are applies to all allies near the barrier, Bonuses to Zane are reduced. |
FL4K The Beastmaster’s Skill Trees and Skills
Hunter Skill Tree
- Starting Pet: Spiderant Centurion – Summoning this loyal pet will cause FL4K to constantly regenerate +1% of Max Health per sec.
- Starting Action Skill: Rakk Attack! – Sends forth 2 Rakk to divebomb the target. The skill has multiple charges and deals 35 damage with a 18 second cooldown.
Skill Name | # of Ranks | Description | Stats |
---|---|---|---|
Interplanetary Stalker | 5 | Hunter Kill Skill: Gains a stack of Interplanetary Stalker when an enemy is killed, which gives a bonus to all damage dealt. Gains a unique stacking bonus depending on the type of enemy killed. | Rank 1 – Damage +2% per stack, Human Bonus: +3% Action Skill Damage, Robot Bonus: +1.5% Corrosive Damage, Beast Bonus: +2% Movement Speed |
Leave No Trace | 3 | After scoring a critical hit, chance for 1 ammo to be added to magazine. | Rank 1 – +12% chance |
Second Intention | 5 | Hunter Kill Skill: Gain increased reload speed when an enemy is killed, bonus increases if critical kill | Rank 1 – Reload Speed +3%, Critical Kill Reload Speed +6%, Critical Kill Reload 5 sec |
Rakk Open a Cold One (Action Skill Augment) | – | Converts Rakk damage to Cryo Damage | |
Hunter’s Eye | 5 | Gain bonuses when fighting different types of enemies | Rank 1 – +3% Crit damage vs. Humans, +6% Armor damage vs. Robots, +5.3% damage reduction vs. Beasts |
Head Count | 3 | Chance for Action Skill Cooldown to be reduced when scoring a Critical Hit | Rank 1 – +10% Cooldown Time Reduction chance, -2sec Cooldown Time |
Ambush Predator | 5 | Weapon Handling and Critical Hit Damage are increased when no enemies are nearby. | Rank 1 – +17% Handling, +4% Critical Hit Damage |
Falconer’s Feast (Action Skill Augment) | – | When the Rakk damages an enemy, 7% of max health is restored to player. | |
Two F4NG | 5 | Gain the chance to fire an extra projectile per shot. | Rank 1 – +5% extra projectile chance |
Spiderant Scorcher (Pet) | – | Spiderant Scorcher occasionally deals +10% Incendiary Damage to all enemies nearby, and also grants Elemental Resistance in addition to +1% of Max Health Regen | |
Flock ‘N Load (Action Skill Augment) | – | Sends out an additional Rakk. | |
Big Game | 3 | Hunter Skills become much more effective with longer duration | Rank 1 – +10% Effects, +33% Duration |
The Most Dangerous Game | 3 | Hunter Kill Skill – Gain increased Critical Hit Damage, Gun Damage, and Handling when killing a Badass or stronger enemy, in addition to a cash reward. | Rank 1 – +8% Gun Damage, +3.3% Crit Hit Damage, +14.3% Handling, 120 sec duration |
Spiderant Countess (Pet) | – | Spiderant Countess adds +5% Damage reduction to player, and burrows to attack with Corrosive Damage | |
Rakkcelerate (Action Skill Augment) | – | Rakks have +20% Cooldown Rate and gains 1 additional charge. | |
Galactic Shadow | 1 | Deal increased Critical Hit Damage while making enemies less likely to target player | +15% Critical Hit Damage |
Grim Harvest | 5 | Gain increased Gun Damage and Action Skill Damage | Rank 1 – +3% Gun Damage, +5% Action Skill Damage |
Megavore | 1 | Gain the chance to score a Critical Hit against any part of an enemy. | +20% Critical Hit Chance |
Master Skill Tree
- Starting Pet: Guard Skag – Increases your damage by 5, Skag can vomit acid onto enemies.
- Starting Action Skill: Gamma Burst – Create a rift at target location to teleport your pet through and deal 56 radiation damage to nearby enemies for 20 seconds with a 30 second cooldown. Will also irradiate pet, causing it to grow and size and deal radiation damage on attack. Can also be used to revive downed or dead pet, but doubles the cooldown time.
Skill Name | # of Ranks | Description | Stats |
---|---|---|---|
Ferocity | 5 | Increases Pet Damage | Rank 1 – +10% Pet Damage |
Persistence Hunter | 3 | Increases Gun Damage and Action Skill Duration | Rank 1 – +4% Gun Damage, +15% Action Skill Duration |
Go for the Eyes! | 5 | Pet’s first attack is an automatic Critical Hit | Rank 1 – +15% Critical Hit Damage |
Atomic Aroma (Action Skill Augment) | – | Gamma Burst surrounds pet with a Radiation Aura that deals 4 Radiation damage per second | |
Who Rescued Who? | 5 | Regenerate health whenever pet attacks, and vice-versa | Rank 1 – Converts 1% of Damage Dealt into Health |
He Bites! | 3 | When pet takes damage, some damage is returned to attakcer | Rank 1 – +5% Damage reflected |
Frenzy | 5 | Hunter Skill – When pet deals damage, gains a stack of Frenzy that increases damage | Rank 1 – 10 Max Frenzy Stacks, +0.8% Damage per stack |
Empathic Rage (Action Skill Augment) | – | Player damage is increased during Gamma Burst by 20 | |
Psycho Head on a Stick | 1 | Hunter Kill Skill – Pet gains increase Movement Speed and Damage when player kills an enemy | +12% Pet Movement Speed, +10% Pet Damage, for 8 Seconds |
Hive Mind | 3 | When damage is taken, a portion is shared to the pet instead | Rank 1 – 5% Damage Shared |
Great Horned Skag (Pet) | – | Great Horned Skag increases player’s Damage by 5 and +10% Gun Damage, and can be commanded to charge into enemies to send them into the air | |
Endurance (Action Skill Augment) | – | When player or pet kills an enemy during Gamma Burst, the duration is extended by 3 seconds, and pet damage is increased by +10% up to 5 times. | |
Barbaric Yawp | 5 | Increases power of Pet Bonuses granted to player | Rank 1 – +20% Bonus |
Mutated Defenses | 1 | When pet is at low health, it gains Damage Reduction and Health Regeneration | +30% Damage Reduction and +40% of Max Health Regeneration every 15 seconds |
Eridian Skag (Pet) | – | Eridian Skag will increase player’s Damage by 5 and +5% Fire Rate, and can pull enemies into a Singularity. | |
Burst Aid (Action Skill Augment) | – | The rift remains after using Gamma Burst for the duration of the skill, and will heal allies for +20% of Max Health per second | |
Pack Tactics | 3 | All damage dealt by player and pet are increased, and Max Health is increased. | Rank 1 – +5% Damage, +5% Max Health |
Shared Spirit | 1 | When at low health, a portion of all damage is shared to pet instead | 50% of Damage Taken |
Dominance | 1 | Melee Override Skill – Establishes dominance over an enemy, turning it to an ally (time is doubled if enemy is a beast), and will constantly lose health until dead | Can only dominate 1 enemy at a time (for one time), which lasts 12 seconds, during which enemy loses 2% of max health per second. |
Stalker Skill Tree
- Starting Pet: Jabber Sidekick – Pet is armed with a Pistol, and increases player’s Movement Speed. Can be commanded to throw a Radiation Barrel at enemies.
- Starting Action Skill: Fade Away – Grants cloaking, allowing you to fire 3 shots while cloaked, which are automatic +200% damage critical hits. Movement Speed is increased by +25%, and Health Regeneration by +3% of Max HP while Cloaking for 15 seconds with a 45 second cooldown.
Skill Name | # of Ranks | Description | Stats |
---|---|---|---|
Self-Repairing System | 5 | Maximum Health is increased, and constantly regenerates health | Rank 1 – +6% Max Health, +0.5% Max Health Regen per sec |
Sic ‘Em | 3 | Lowers Attack Command Cooldown and increases Damage | Rank 1 – +10% Attack Command Damage, -10% Attack Command Cooldown |
Furious Attack | 5 | Hunter Skill – Gain stack of Furious Attacks after shooting an enemy, which increases Handling and Gun Damage | Rank 1 – +1% Handling, +0.4% Gun Damage per stack, 10 Max Stacks, 4sec Duration |
Guerillas in the Mist (Action Skill Augment) | – | Fade Away no longer ends after attacking, but Critical Hit Damage is lowered by 50% and Skill Duration is reduced by 8 seconds | |
Eager to Impress | 5 | Kill Skill – Action Skill Cooldown Time is reduced after killing an enemy, even more when Pet kills an enemy, and Attack Command cooldown is refreshed | Rank 1 – -0.5sec Cooldown Time on Pet kill, -0.25 Cooldown Time on Player kill |
All My BFF’s | 3 | Allies share a portion of player’s total Health Regeneration, and Pet shares twice the amount | Rank 1 – Allies share 17% of regeneration |
Overclocked | 5 | Gain increased Fire Rate, even more after reloading. | Rank 1 – +2% Fire Rate, +2% after reloading, 4sec Duration |
Not My Circus (Action Skill Augment) | – | Pet will taunt for 6 seconds after Fade Away ends, drawing the attention of all enemies in a radius. Pet also gains +80% Damage Reduction. | |
Lick the Wounds | 1 | When attempting to Fight for Your Life, Pet will attempt to revive player | |
Turn Tail and Run | 3 | Regenerate health and gain Damage Reduction when moving, and gain Gun Damage and Fire Rate when standing still | Rank 1 – +6.5% Damage Reduction, +0.3% Max Health Regen, +8.3% Gun Damage, +4% Fire Rate |
Beefcake Jabber (Pet) | – | Beefcake Jabber equips a Shotgun, increases player’s Movement Speed by +5% and Maximum Health by +10%, and can be commanded to summon a melee weapon to knock enemies back. | |
Until You Are Dead (Action Skill Augment) | – | The Health Regen and Movement Speed of Fade Away will persist for 10 seconds after the skill has ended. | |
The Fast and the Furryous | 3 | Gun Damage and Movement Speed are increased while above half health | Rank 1 – +8% Gun Damage, +3.3% Movement Speed |
Hidden Machine | 5 | Deal increased Damage against an enemy that is not targeting player | Rank 1 – +6 Damage |
Gunslinger Jabber (Pet) | – | Gunslinger Jabber equips an SMG, increases player’s Movement Speed by +5% and Critical Hit Damage by +5%. Can be commanded to use a Rocket Launcher to attack. | |
Unblinking Eye (Action Skill Augment) | – | Successive hits on the same target will increase Critical Damage by +75% per hit, and reset every 3 hits | |
Rage and Recover | 5 | Kill Skill – Player and Pet regenerate health after killing an enemy | Rank 1 – +1.6% of Missing Health per sec for 3 seconds |
The Power Inside | 1 | Gain increased Damage for you and your pet when activating and Action Skill. Damage is doubled when at full health. | +25 Damage for 15 Seconds |
Moze the Gunner’s Skill Trees and Skills
Bottomless Mags Skill Tree
- Starting Action Skill: Minigun – Uses sustained fire for long periods, but can overheat and be rendered inoperable for a few seconds.
Skill Name | # of Ranks | Description | Stats |
---|---|---|---|
Cloud of Lead | 5 | Shots from Moze and Iron Bear occasional deal Incendiary Damage and won’t consume ammo | Rank 1 – +2% Incendiary Damage, no ammo every 8 shots |
Dakka Bear | 1 | Adds a manned turret to the back of Iron Bear | |
Matched Set | 5 | Adds a stacking bonus to the Magazine Size and Decreased Heat per Shot of currently equipped weapon, for every piece of matching manufacturer gear | Rank 1 – +2 Magazine Size, -2% Heat per shot |
Let Off Some Steam (Action Skill Augment) | – | Minigun deals up to 80 more damage as heat increases, and can be fired for +35% longer before overheating | |
Stoke the Embers | 3 | Increases Incendiary Damage | Rank 1 – +10% Incendiary Damage |
Redistribution | 1 | Regenerates ammo after scoring a Critical Hit | +5% of magazine regenerated for 3 seconds |
Scrappy | 5 | Handling, Weapon Swap and Mode Switch speed is increased while moving | Rank 1 – +16% Weapon swap speed, +16% Mode switch speed, +10.7% Handling |
Salamander (Action Skill) | – | Adds flamethrower that deals Incendiary damage to nearby enemies, has infinite damage but uses up fuel instead. | |
General Winter (Action Skill Augment) | – | Minigun is able to fire Cryo Rounds, which reduces Heat Gain by +20%, and lowers Fuel Drain by -40%, but deals 30% less damage | |
Rushin’ Offensive | 1 | Player can sprint and shoot at the same time | |
Scorching RPM’s | 5 | Gain increased Fire Rate and Critical Hit Damage | Rank 1 – +3% Fire Rate, +4% Critical Hit Damage |
Fuel Economy (Action Skill Augment) | – | Reduces Salamander’s Fuel Drain by 25%, and increases Iron Bear’s Movement Speed by 25% after damaging enemies. | |
Exploding. Bullets. (Action Skill Augment) | – | Minigun is able to fire Explosive Rounds that deal splash damage increase damage by +126%, but lowers Fire Rate by -75%. | |
The Iron Bank | 5 | Increase Magazine Size | Rank 1 – +7 Magazine Size |
Specialist Bear | 1 | Equipping two of the same weapons on Iron Bear increase damage dealt | +25% Damage Dealt |
Chemical Warfare (Action Skill Augment) | – | Salamander can deal Corrosive Damage, and increases Melt Damage by +50% | |
Some for the Road | 1 | Gain infinite ammo for a short period after exiting Iron Bear | 5 Seconds of Infinite Ammo |
Click, Click | 3 | Deal increased Gun Damage as your magazine empties, can also increase damage dealt the hotter the gun. | Rank 1 – Up to +12% Gun Damage |
Molten Roar (Action Skill Augment) | – | Salamander weapon can burst fire 3 projectiles with +25% more Fuel Drain, and leaves a large incendiary area. | |
Forge | 1 | Constantly regenerate ammo for your equipped weapon | +5% Magazine Ammo per second |
Demolition Woman Skill Tree
- Starting Action Skill: V-35 Grenade Launcher – A semi-automatic grenade launcher that is not affected by your equipped grenade mod
Skill Name | # of Ranks | Description | Stats |
---|---|---|---|
Fire in the Skag Den | 5 | Splash Damage also deals bonus Incendiary Damage | Rank 1 – +3% Bonus Incendiary Damage |
Deadlines | 3 | Firing Iron Bear Weapons drains less fuel, and killing enemies increase Fuel | Rank 1 – -12% less fuel drain, Up to 2% Fuel Returned |
Grizzled | 5 | Kill Skill – Reduces remaining Action Skill Cooldown Time when killing an enemy. | Rank 1 – (-1) seconds |
Shaped Charge (Action Skill Augment) | – | Direct Hits from the V-35 deal +35% increased damage | |
Means of Destruction | 3 | Splash Damage dealt can add ammunition to current weapon, or a grenade | Rank 1 – +3.3% Ammo Chance, +2% Grenade Chance |
Torgue Cross-Promotion | 5 | All Splash Damage has the chance to double in size | Rank 1 – +3% chance to size double |
Stainless Steel Bear | 5 | Iron Bear gains additional Armor and Maximum Fuel | Rank 1 – +6% Armor, +4% Fuel |
Vanquisher Rocket Pod (Action Skill) | – | Adds a Rocket Launcher capable of firing rapid volleys of unguided rockets | |
Musical Chairs (Action Skill Augment) | – | Occasionally adds a Singularity Grenade to the V-35 every seventh grenade | |
Pull the Holy Pin | 3 | Grenades have a chance to score a Critical Hit | Rank 1 – +10% Critical Hit Chance |
Auto Bear | 1 | After exiting Iron Bear, it will remain deployed for a short time, and target nearby enemies, then charge and self-destruct | 15 Second Duration |
Active Tracking (Action Skill Augment) | – | The Vanquisher Rocket Pod now fires homing rockets with +25% increased Reload Speed. Hold F to aim and designate up to 6 targets. | |
Lock and Speedload (Action Skill Augment) | – | Increases the V-35s reload speed by +25%, and now fires a 5-round burst | |
Vampyr | 5 | Grenades that are thrown will restore a portion of health on every hit | Rank 1 – +4% of Missing Health per hit |
Why Can’t I Carry All These Grenades? | 3 | Increases Grenade carrying capacity | Rank 1 – +1 Capacity |
Target Softening (Action Skill Augment) | – | Vanquisher Rockets deal -74 Damage, but fire a 6-rocket spread, and enemies hit will take +15% damage from all sources | |
To the Last | 1 | Gain the ability to throw Grenades during Fight for Your Life, and gaining a Second Wind refunds the grenade | |
Explosive Punctuation | 5 | Splash Damage dealt briefly increases Action Skill Cooldown Rate | Rank 1 – +5% Action Skill Cooldown |
Hammerdown Protocol (Action Skill Augment) | – | The Vanquisher Rocket launches a single nuclear warhead that deals massive +380 Radiation Damage | |
Short Fuse | 1 | While dealing Gun Damage, gain a chance for a secondary explosion to be centered on the target | +20% Secondary Explosion Chance, deals 75% of Gun Damage |
Shield of Retribution Skill Tree
- Starting Action Skill: Railgun – This weapon fires electrified high-velocity projectiles that deal Shock Damage
Skill Name | # of Ranks | Description | Stats |
---|---|---|---|
Selfless Vengeance | 5 | When reloading, lose a small bit of health to grant additional Incendiary Damage to you and allies for a period of time | Rank 1 – 1% of Health removed, +3% Incendiary Bonus, 5 Sec Duration |
Security Bear | 1 | Grants Iron Bear a bubble shield that reduces damage taken, and can be reactivated after a time | 20% of Max Health as shield, 5 second recharge delay |
Armored Infantry | 5 | While shield is active, gain Damage Reduction and increased Gun Damage | Rank 1 – +3% Damage Reduction, +3% Gun Damage |
Hell on Rails (Action Skill Augment) | – | Railgun now fires superheated rounds that deal Incendiary Damage, but drain +30% fuel per shot | |
Drowning in Brass | 5 | Kill Skill – Grants a stack of Drowning in Bass for each kill that reduces Fire Rate but increases Gun Damage for you and allies | Rank 1 – +4% Gun Damage per stack, -0.5% Fire Rate, 3 Max Stacks for 15 seconds |
Thin Red Line | 3 | Reserves a portion of health that cannot be restored, but adds to Max Shield | Rank 1 – +20% Max HP reserved for Mas Shield |
Vladof Ingenuity | 5 | Maximum Shield in increased, and gains Shock Damage Resist | Rank 1 – +15% Shock Damage Resist, +6% Max Shields |
Bear Fist (Action Skill) | – | Adds a Bear Fist that deals massive damage to a single target at close range | |
Capacitive Armature (Action Skill Augment) | – | Railgun can now chain its attack to nearby enemies dealing -75% shock damage to more targets. | |
Full Can of Whoop-Ass | 1 | Entering Iron Bear causes you and allies to immediately recharge shields at an increased rate. | +25% Shield Recharge Rate |
Experimental Munitions | 1 | Scoring Critical Hits will deal bonus Incendiary Damage | +10% Bonus Incendiary Damage of total damage dealth |
Wild Swing (Action Skill Augment) | – | Bear Fist attack can deal +35% random bonus elemental damage that can hit nearby enemies | |
Corrosive Sabot Round (Action Skill Augment) | – | The Railgun now fires a specialty corrosive round that deal -50% less damage but explodes after a short delay, and drains fuel by -50% less, with a +2 Magazine increase | |
Behind the Iron Curtain | 3 | Shield Recharge Delay is reduced, and Shield Recharge Rate is increased | Rank 1 – +7% Shield Recharge Rate, -7% Shield Recharge Delay |
Desperate Measures | 3 | Gun Damage is increased depending on how low health is | Rank 1 – Up to +17% Gun Damage |
Close the Distance (Action Skill Augment) | – | Instead of punching, Bear Fist now launches toward an enemy at a greatly increased range and dealing Shock Damage while pulling target in | |
Phalanx Doctrine | 5 | Kill Skill – Gain a stack of Phalanx Doctrine after killing a target, increasing Maximum Shield and Gun Damage for 30 seconds | Rank 1 – +3% Max Shield per stack, +2% Gun Damage per stack |
Force Feedback | 1 | Shields immediately recharge after scoring a Critical Kill | |
Shockhammer (Action Skill Augment) | – | Bear Fist can now employ sustained rapid fire punches, dealing +19% Shock Damage while using -40% less fuel | |
Tenacious Defense | 1 | Restores a portion of shield and increase Gun damage when shield has been fully depleted. Can only trigger again after shield is fully charged | Restored +40% of Max Shield, +30% Gun Damage for 30 seconds |